Friday, August 31, 2007
Saturday @ DragonCon2007
OK - There is so much going on at Dragon*Con - and I'm all over the place in my interests, but I've sort of narrowed things down to these choices. This of course ignores stuff like wandering around in the Dealer's room (where I got 20 D&D minis for $1 each!!!).
Labels:
2007,
DC2007,
Dragon*Con,
Dungeons and Dragons,
schedule
Thursday, August 30, 2007
Tuesday, August 28, 2007
Extending Firefox to include D20 search
One of my favorite websites is the D20SRD site - http://www.d20srd.org. They've got a nifty plug-in for the little search drop-down window in Firefox.
Get it here:
http://www.d20srd.org/browserGoodies/index.htm
Nice.
Get it here:
http://www.d20srd.org/browserGoodies/index.htm
Nice.
Thursday, August 23, 2007
Will we finally see the full Wicker?
According to the BBC website, they are finally releasing the "FULL VERSION" of the classic British horror film, "The Wicker Man." This in contrast to the brutalized 80 minute American release and the previously released 100 minute "director's cut."
Apparently - at least according to actor Edward Woodward - the new version is closer to two full hours. I've been unable to find the specs on it so far, but I'm excited. I love British horror from the 1960's and early 1970's - and this is an exemplary piece with its weirdly behaving discordian villagers, the strangely hip Christopher Lee, and the sexually and religiously repressed Woodward as the cop looking for a missing girl.
This ain't a happy fun-time film. But I like it better than Race with the Devil. (LOL) (Which, by the way, appears to be in re-make mode according to IMDB.)
Apparently - at least according to actor Edward Woodward - the new version is closer to two full hours. I've been unable to find the specs on it so far, but I'm excited. I love British horror from the 1960's and early 1970's - and this is an exemplary piece with its weirdly behaving discordian villagers, the strangely hip Christopher Lee, and the sexually and religiously repressed Woodward as the cop looking for a missing girl.
This ain't a happy fun-time film. But I like it better than Race with the Devil. (LOL) (Which, by the way, appears to be in re-make mode according to IMDB.)
Friday, August 17, 2007
D&D 4th Edition
Could this be the e-tool I've been waiting for? I'll have to wait and see, but I'm already disappointed to hear they want a subscription based service fee...
Yet, it looks cool in some ways.
Part 1
Part 2
By the way, this makes my June 14th post seem a lot more prescient.
Yet, it looks cool in some ways.
Part 1
Part 2
By the way, this makes my June 14th post seem a lot more prescient.
Thursday, August 16, 2007
20,000 Words
Well, I made it to 20,000 words. I think I'm still on track to get to a "full Novel" before September 11th.
If I don't here's what happens: I have to put up a Billy Bass on my wall for 30 days.
This "bass of shame" will sing (to my utter humiliation) every time I enter my office, reminding me that I should have worked harder towards reaching my goal.
I really don't want that...
If I don't here's what happens: I have to put up a Billy Bass on my wall for 30 days.
This "bass of shame" will sing (to my utter humiliation) every time I enter my office, reminding me that I should have worked harder towards reaching my goal.
I really don't want that...
Wednesday, August 01, 2007
OMG - An actual post about gaming!
A funny thing happened at my most recent gaming session. I forgot about the movement rules in D&D 3.5 - and when one of the other players tried to explain it, I just sat there unable to "get it." Sad. I knew it was a basic geometry principal at work, but I couldn't remember which it was.
First, let me remind you of the movement rules. When you are making diagonal movement the first diagonal step counts as 1. The second counts as 2. The third counts as 1 again. The pattern repeats.
But at first glance, the distance between the diagonal of the square shape compared to the vertical or horizontal size didn't seem different enough to count for anything, and my gut instinct was to count all movement as 1 point. Then, I pulled out a pencil and measured the straight distance across 5 grid squares. And then I measured the distance across 5 grid squares diagonally, and could see the diagonal distance was greater.
Here in this illustration, we see Howard the Kobold who wants to run up and shatter the big jade throne before the golem guards can activate. Howard moves 1 space forward, then 1 diagonal, then 1 straight across, then 1 diagonal. The movement costs are 1 + 1 + 1 + 2 because the first diagonal costs 1, and the second costs 2.Of course the geometric principal that was floating around helplessly in my brain was the Pythagorean theorem. This rule states that relationships of the sides of a triangle are a 2 + b2 = c2. More to the point, it means that the relationship between the length of the sides of the square and the diagonal of the square is that diagonal length is going to be equal to the square root of 2.
We can solve for c using the formula squareroot(a2 + b2 ) = c
(I couldn't figure out how to make the square-root symbol cover the a & b... Sorry!)
But it always ends up being the square root of 2, which is an irrational number.
Still, if you use a calculator to solve the value, you get something like 1.4142136 - which is slightly less than 1.5.
Since there is no half-square movement in D&D, the rule of diagonal movement costing first 1, then 2, then 1 again is a rough mathematical equivalent to having it cost 1.5 movement to move diagonal. If you end on a 1.5 it costs 1. But if you go two diagonal spaces, it costs (1.5 + 1.5) a total of 3.
Oh Geometry, why did I forget so much of you? And why don't schools use gaming to teach math? Doesn't troop and unit movement seem more fun than just solving problems?
I still remember physics from Nuclear A-School in the Navy - we always dealt with the terrible fates of metaphorical cats. Though we never really shot a cat out of a cannon into a brick wall, we certainly knew how to calculate the theoretical velocity of the cat at the moment of impact. (assuming a vacuum through which to fire said feline, a device to measure the speed of the cat, and somebody to keep the animal rights people from stopping the important experiment!)
First, let me remind you of the movement rules. When you are making diagonal movement the first diagonal step counts as 1. The second counts as 2. The third counts as 1 again. The pattern repeats.
But at first glance, the distance between the diagonal of the square shape compared to the vertical or horizontal size didn't seem different enough to count for anything, and my gut instinct was to count all movement as 1 point. Then, I pulled out a pencil and measured the straight distance across 5 grid squares. And then I measured the distance across 5 grid squares diagonally, and could see the diagonal distance was greater.
Here in this illustration, we see Howard the Kobold who wants to run up and shatter the big jade throne before the golem guards can activate. Howard moves 1 space forward, then 1 diagonal, then 1 straight across, then 1 diagonal. The movement costs are 1 + 1 + 1 + 2 because the first diagonal costs 1, and the second costs 2.Of course the geometric principal that was floating around helplessly in my brain was the Pythagorean theorem. This rule states that relationships of the sides of a triangle are a 2 + b2 = c2. More to the point, it means that the relationship between the length of the sides of the square and the diagonal of the square is that diagonal length is going to be equal to the square root of 2.
We can solve for c using the formula squareroot(a2 + b2 ) = c
(I couldn't figure out how to make the square-root symbol cover the a & b... Sorry!)
But it always ends up being the square root of 2, which is an irrational number.
Still, if you use a calculator to solve the value, you get something like 1.4142136 - which is slightly less than 1.5.
Since there is no half-square movement in D&D, the rule of diagonal movement costing first 1, then 2, then 1 again is a rough mathematical equivalent to having it cost 1.5 movement to move diagonal. If you end on a 1.5 it costs 1. But if you go two diagonal spaces, it costs (1.5 + 1.5) a total of 3.
Oh Geometry, why did I forget so much of you? And why don't schools use gaming to teach math? Doesn't troop and unit movement seem more fun than just solving problems?
I still remember physics from Nuclear A-School in the Navy - we always dealt with the terrible fates of metaphorical cats. Though we never really shot a cat out of a cannon into a brick wall, we certainly knew how to calculate the theoretical velocity of the cat at the moment of impact. (assuming a vacuum through which to fire said feline, a device to measure the speed of the cat, and somebody to keep the animal rights people from stopping the important experiment!)
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